![]() ![]() The cinematic music is truly the highlight in the sound department, and we sometimes just kept the game on in the background to enjoy the very atmospheric soundtrack. The sound design of the game is not too shabby. The characters during cutscenes look extremely basic and their lip-syncing is extremely poorly done. The environments looked okay, but we were never under the impression that this was truly a next-gen title, especially considering that the game is only released on next-gen consoles and PC. This felt like a missed opportunity, as the enemy variety is extremely limited in the game. You’ll encounter basically every ‘basic’ enemy, albeit with a different element type. At times we were blown away by the design of the bosses, but at other times we were disappointed by the fact that the developers reskin a lot of the normal enemies in the game. Graphically the game left us with mixed feelings. We loved a few of the directions the story took, but we never truly cared about any of the game’s characters. The different dialogues only felt like a very rudimentary plot device, but it did work to a certain extent. Overall, the plot in the game is paper thin, and more than often you’ll find yourself not truly paying attention to most of the game’s dialogues. The queen is held hostage due to all of the automatons circling her current whereabouts, and you are being sent out to investigate the situation and get help from the outside world. You’ll be playing as Aegis, a sentient automaton that is currently Queen Marie-Antoinette’s bodyguard. The game will play itself out during the French Revolution and you’ll be submitted to the madness of King Louis XVI. We quite enjoyed destroying these rampaging murderous automatons, even if the game felt a bit unpolished at times. We were immediately drawn to the game thanks to its original concept: killer automatons during the French Revolution. Now, however, we’re taking a look at Steelrising, which is developed by Spiders and published by NACON. We have seen creepy entries in the genre such as Mortal Shell, but we’ve also seen very original 2D entries such as Salt and Sacrifice. Ever since Dark Souls took over the world by storm, many other developers tried their hand at recreating the so-called Soulslike experience. ![]()
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